On November 13, we ran our first "formal" playtest during classtime with people from outside the group. Overall impressions were positive and we found using the Google polling surveys to be very useful in gathering data. Here are videos I shot of the playtest:
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I jumped on the opportunity to design the board for this game. Having worked with the same group on our previous game, I felt I hadn't participated much in the physical crafting of the thing. I didn't want to miss out on the fun of using my artistic skills for this project, so I felt the game board is a good element to take on as an artistic project.
After deciding against a Magic-like card game (which was a good decision), we settled on this idea of two opponents warring over "capturing" the majority of some number of pawns. The basic playing field would be an odd-numbered grid, somewhat like a football field, with a neutral starting point in the middle and a goal zone on either end. I started with a basic skeleton with the intention that we could mark it up as we playtested and the design can evolve through each iteration of the rules. I chose to use Adobe Illustrator to design the board. I decided to use Illustrator because, 1: I already had it installed as part of my Creative Cloud suite, so may as well use it, 2: It's readily available on the school's computers, so any file sharing is relatively easy, and 3: I had only limited experience using it and this gives me a good opportunity to learn it more. Despite having a degree in so-called "Digital Arts," I've never been formally taught how to use any graphic design software. The first iteration started like this: |
About MartinGrad student in the MFA program. Focused on experimental photography and how that collides with painting. Very concerned about the possible fact that reality can never be directly experienced. ArchivesCategories |