For this playtest, we expanded the field of the ideological spectrum and added a new mechanic in that to move citizens outside of your opponent's side, you must spend resources to "unlock" that zone. This is a metaphor for how ingrained in an ideology propaganda can make a person. We also created a resource accumulation mechanic that gave a "stockpile of resources" to the players that would increase at the beginning of every turn.
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December 2017
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