This iteration scrapped our previous idea of asymmetrical play. We came up with a new structure based on moving citizens along a singular ideological spectrum between a dictator and a singular rebellion. Our propaganda cards included three values, the amount of citizens you can move, how far you can move them, and how many miscellaneous resources must be accumulated and spent to use that card. Resources are harvested by citizens depending on how they are arranged on the field. When one play has a majority of citizens on their end of the field, they win.
This playtest felt very successful, and we feel like we have a more solid framework to build from.
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December 2017
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