The Guardian has documented a good selection of DPRK propaganda posters. This is a good resource for the stylistic aspects of North Korean propaganda; these aspects will be appropriated into the design of our game. Link Here
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The aspect of anti-propaganda is a key part of this game. I find the balloon propaganda campaigns particularly interesting and want to include this idea in the gameplay. This wikipedia article gives a cursory overview of the topic, with sources to specific articles on the topic. Link Here
After two weeks of playtesting an iteration of our game which took inspiration from the land/mana cost-based mechanics of Magic, it has come to our attention that the prospect of making asymmetrically opposed decks using different resources and object relationships that still coincide with our focus is a daunting task. We wanted our game to have the emotional impact that comes with the understanding of how propaganda shapes the reality of those who are forced to consume it, and we found that our first approach lacked that overarching structure - getting lost in mechanical minutia in attempts to balance the three sides. We are going to re-asses the overall structure and the next iteration should be more on-point.
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About BrianMFA Graduate Student working in areas of landscape painting with an emphasis on the impact of game spaces and experience on our perception of the real world. ArchivesCategories |